The Modern Warfare 4 Open Beta Weekend 2 begins today at 10 a.m. PT, following player feedback from the first beta weekend. The latest update introduces major changes to time-to-kill, spawn logic, movement, aim assist, killstreaks and more.
Every weapon in the beta has been updated for Weekend 2, while additional changes target survivability, combat pacing and player choice. The update also includes new Multiplayer and Warzone content.
Time-to-kill weapon changes
After last week’s adjustments, the developers said time-to-kill still did not meet their intended target. Rather than changing base health, they tuned weapons to create a slight increase in effective time-to-kill without making guns feel too weak at longer ranges.
These weapon changes are designed to provide greater survivability and more opportunities for skill expression during firefights. Further adjustments may follow based on beta feedback.
Spawn logic and Hardpoint updates
Spawn logic was adjusted during the final hours of Weekend 1 to better separate players across all respawn modes. The update also significantly reduces the frequency of spawning near squad members.
Weekend 2 builds on those changes with a new Hardpoint spawn prototype intended to make spawns more consistent and predictable. Poor spawns may still occur on smaller maps, while players on larger maps may sometimes spawn too far from the action.
- Updated spawn logic to better separate players.
- Deprioritized spawning near teammates.
- Partially improved the Hardpoint spawn system to increase predictability.
- Added Battle Hardened to temporary spawn protection, reducing the effects of flash and concussion grenades immediately after spawning.
- Temporarily disabled Hardpoint on Rooftops because of a spawn bug.
Movement changes
Tactical Sprint has been removed as a default movement option after extensive Weekend 1 feedback. The change is intended to improve combat pacing and give Modern Warfare 4 a more classic feel.
Players who prefer a faster playstyle can now access Tactical Sprint through the Blood Rush Perk. Its sprint-to-fire penalty has been reduced, while Tactical Sprint and slide speeds have been adjusted to better balance the two movement options.
Tactical Sprint
- Moved Tactical Sprint to the Blood Rush Perk.
- Reduced Tactical Sprint sprint-to-fire time to match base sprint.
- Reduced Tactical Sprint speed by 4%.
Sprint speeds
- Increased base sprint speed for knives.
- Increased base sprint speed for all pistols.
Slide adjustments
- Increased the delay between sliding and jumping.
- Reduced slide distance by 10%.
- Reduced slide speed by 9%.
Traversal fixes
- Fixed an issue that allowed players to mantle much higher than intended.
- Fixed an issue that caused stutters when climbing ladders and pipes.
Movement in Warzone remains similar to Multiplayer but is not identical, as many movement systems have been tuned specifically for Warzone gameplay. The latest Resurgence update provides additional details about Warzone changes in the Open Beta.
Aim assist adjustments
Aim assist has been adjusted for Weekend 2 to reduce its overall impact. The developers said the current tuning is not final and will continue to be refined ahead of launch.
These aim assist changes are global and also apply to Warzone.
Killstreak balance changes
Killstreak spam was a major source of feedback during Weekend 1. Duplicated announcer callouts also made the issue feel worse during matches.
The announcer bug has been fixed, and the base cost of every Killstreak has increased by one kill. The changes are intended to reduce Killstreak spam and keep matches focused on gunplay.
- Increased all Killstreak costs by one kill.
- Reduced UAV health by 60%.
- Reduced UAV height by 12%.
- Reduced the Artillery Beacon missile count from six to five.
- Reduced the Artillery Beacon inner damage radius from 15.24 meters to 10.16 meters.
- Reduced the outer damage radius from 25.4 meters to 17.78 meters.
- Reduced the shockwave radius that knocks players down to 10.16 meters.
Modern Warfare 4 Open Beta content
Weekend 2 adds more content to Multiplayer, including the new Hijack mode, Ground War: Combat Outpost and two new Ground War maps. Players can also explore Lithium, a new 6v6 map.
For the first time in a Call of Duty beta, players can enter Warzone through Resurgence on Zodiac, the new Resurgence map.

